Fate/Zero 16
2. Rider (2 points: 1 for initial time-buying, 1 for latter solo time-buying) 3. Lancer (1 point: getting Berserker off Saber""™s case) 4. Archer (0 points: not much of a help or a hindrance) 5. Berserker (-1 point: attacking Archer and then Saber instead of Caster) .
Continue to Fate/Zero 16 on Sea Slugs! Anime Blog.
Anime jouhou is a leading site providing news about anime, japanese art, animation and more.
Anime jouhou
